Metal Gear Solid 4 Trophy Patch

So recently and not too long ago, Kojima Productions Report podcast Episode 164 announced they were doing a Trophy Patch for Metal Gear Solid 4: Guns of the Patriots, and that time has already come where they’ve now released this Trophy Patch of 516Mb in size, which includes various fixes for the game too as well as just adding in Trophies to existing MGS4 Games. They also said they’d be releasing a new batch of fixed updated game versions of Metal Gear Solid 4 which people can buy from stores, or just download the update if you’ve already currently got the game.

The Trophy Patch comes with the following updates to it;

  • Save Data created before the patch will NOT unlock Trophies automatically.
  • Save Data created after the patch will also NOT pre-unlock trophies if you import another Save Data that’s not your own.
  • METAL GEAR® ONLINE menu item has been removed as it’s no longer in service, in place of being able to fully install Game Data before playing.
  • All current existing METAL GEAR® ONLINE save data will also be deleted after the patch update.

Some of you may be feeling sad that your Metal Gear Online Save Data will be erased in the same process as of updating. However don’t feel as if everything’s all lost, just remember all the good times you’ve spent playing Metal Gear Online! :3

You have to unlock 34 Trophies for this game, some can be obtained pretty easily if you’ve already played through the game, and alot of them can be obtained when playing through new first play through as you play through the game normally, you’ll get trophies for beating every chapter normally, as well as special ones where you have to do something specific in the game to unlock them. Here’s the list of Trophies you can get, the hidden ones are Main Story, and Special ones. I’ve unlocked a few of them myself.

Metal Gear Solid 4: Guns of the Patriots – Trophy List

Metal Gear Solid 4: Guns of the Patriots – Trophy List

I would reckon this should be easy enough to complete this list, providing it’s not too difficult, although some on there do look pretty tough! ;P –– I would have to say that the most difficult ones to obtain would be Ghost Photography Addict, Flashback Mania, Sounds of the Battlefield, and I Just Don’t Fear Death with obtaining the Corpse Camo to begin with. Collecting the iPod Music Tracks would be most difficult since you have to look around for them to obtain them all, and will require a 2nd play through, there is hard decisions to make later in the game for obtaining an iPod Music Track later on Shadow Moeses, when you are asked to input the 4 key code for Otacon, since there it more than 1 special code which unlocks the following;

  • 100,000 DP ::: 14893
  • Opening-Old L.A ::: 78925
  • Policenauts Ending ::: 13462

Two of which are iPode Music Tracks and the other for obtaining 100,000 Drebin Points. You can only input one of these through playing the game, so you’ll have to come back and obtain the rest later, however obtaining 100,000 DP can be obtained as many times needed during each play through, so it’s not just a 1-time-only collection like the iPod Music Tracks. –– To get the Corpse Camo you have to use 50 Continues to unlock it on any difficulty, the Corpse Camo makes people think you are dead when you either lie down or get knocked down by the enemy and sit there doing nothing, they’ll stop shooting at you and come to inspect your body then walk away. This Camo works great with the face of Big Boss. –– For getting Ocelot to kiss you during the final battle, let him grab you in CQC, and he should automatically do it, if he doesn’t just keep trying.

To get the Ghost Photography Addict trophy I would suggest leaving that to a 2nd time of playing the game after you’ve obtained The Sorrow Doll after beating Screaming Mantis in the previous play through, The Sorrow Doll will help you find the Ghost images you need to find to take pictures of when you Equip it with the Camera when you’re in Shadow Moeses.

–––

And for those of you wondering why METAL GEAR® ONLINE is closed now is because the service has been running for 4 years, and after the long 4 years it was time to bring it to an end, but fear not, someday you may see another Metal Gear Online, the third instalment, Metal Gear Online v3.0, and hopefully on it’s own disc world wide and not bundled together with another game, and hopefully a long lasting service of playing MGO. :3 –– Here’s a video I gathered together and created during the end days of MGO, I was gonna post a blog about it back then when MGO closed, but with tight deadline for producing the video was tough, I didn’t complete the video till July when it was suppose to of been finished for June 12 when MGO ended. D: …anyway, enjoy this video! (=^〰^=)

[youtube http://www.youtube.com/watch?v=7EQeXB5Dtiw&hd=1]
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MGS3 Markhor Title

This is kinda gonna be a little guide by me on getting the Markhor Title in MGS3. If you’re playing on the MGS HD Collection, you’ll want to do this to unlock the Trophy/Achievement for “King of the Jungle”. First off I’ll say that it’s not easy, and don’t expect it to be, that is if you’re trying to achieve a perfect score that you like so that you can obtain Markhor title. If you’ve already got extensive knowledge already on MGS3 that’s good, then that’ll mean my explanations will be clear.

 

First off, getting the Markhor Title has special requirements, and those requirements are as follows;

  • Capture all 48 Plants and Animals. (44 Animals | 4 Plants = 48)
  • Capture the elusive legendary Tsuchinoko, Hive of The Pain’s Hornets, The End’s Parrot and the 3 Snake’s; Solid, Liquid, and Solidus.
  • Play on a new pure game setting like Normal with game setting “I like MGS3”.
  • Have either atleast 1 or 2 Alerts, Kills or Continues.

 

Here’s a record of my stats on how I got Markhor Title;

Markhor Title

Markhor Title - MGS3

In mine here I got 0 Alerts, 1 Continue, and 0 Kills on Normal difficulty, it wasn’t easy getting 0 Alerts for sure, I had to keep reloading from saves to get past the hard parts by trying out new tactics and strategies for getting around the enemies who blocked my path. I don’t bother with any others unless I find them a hinderance in my progress that will land me with an Alert, I look for the most convenient path and take out anyone that’s there at the time, and relying on laying low and selecting the right Camo to conceal myself, If you’ve played on MGS3 on any other difficulty than Normal and completed through it, you should of obtained additional Camouflage and Face Paints. If you did then this will be good for if you’re starting for the first time on Normal difficulty as those unlocked Main Camo’s that you use will be of great use, you should have Tiger Stripes, DPM, Flecktarn, and AUSCAM. — Flecktarn will be most useful throughout the game since it’s the perfect camouflage when laying down and crawling, because you’ll be doing that alot, and you’ll be in alot of greenery and under bushes, and it comes with a little bonus, when you wear this Camo, any electronic devices battery power won’t drain. Wearing DPM Increases the natural LIFE recovery rate. Wearing Tiger Stripes prevents silencers from wearing off, and AUSCAM reduces damage by 2/3.

 

Throughout the game you’ll pickup other Camouflages in the game, alot of them will come in handy for later, as some of them have special powers in them like boss uniforms from beating them non-lethal. Animals uniform stops handshakes when aiming a weapon, Hornet Stripes lets you tame Hornets, and ward off leeches and other bugs. Spider uniform gives you Stealth capabilities at the cost of Stamina. Moss Camo gives you photosynthesis capabilities whenever you’re in sunlight or it’s equivalent. Fire Camo reduces damage from fire and explosions. Spirit Camo lets you drain the enemies Stamina by choking them, walk about and run without your footsteps being heard also. Cold War makes enemies hesitant to attack you if they’re from GRU/Soviet side.

 

As I said before it’s not easy getting through this game with 0 Alerts, Kills, Continues. Since one of the filled requirements is either 1 or 2 Alerts, Kills or Continues you can only choose one of them and stick to it. Like in the above Screenshot pic, I chose a continue, one I did on purpose, and a rather funny one and that. I chose to free-fall from the top of Krasnorgje Mountain where you climb up the mile long ladder. xD — and as I said before, I had to constantly reload from a previous save to avoid having an alert everytime I ran into one, doing a no-kill was the easy part. The most difficult place for a No-Alert was Granin’s Lab, those damn scientists are superstitious bastards who sparkle in the eye and EXCLAMATION MARK and scream out loud at the sight of you and run to the Alarm Button. Here’s a few short tips on how to avoid it; DO NOT STAND AROUND IN FRONT OF THEM WHILE WEARING SCIENTIST UNIFORM!!! Just keep running past them ignoring them, and whatever you do… DO NOT WEAR FACE PAINTS!! A guard will take one look at you when you stand in front of one or run by one while he’s looking at you then raises the Alarm and shouting “Why’s he wearing Face Paint!?”, same goes to scientists, they’ll alert everyone.

 

You will need to capture very rare special animals in the game to get Markhor Title. You have to capture Tsuchinoko, Parrot and the 3 Snake’s; Solid, Liquid and Solidus. You will need to know where and how to capture them. — btw… if you’re trying to get all 4 medical plants just wait till you get to Groznyj Grad Weapons Lab, you’ll find them growing in the plant bed where the tables and chairs are in the main foyer from where you come in. Just make sure nobody is around to see you while you’re collecting these.

 

Tsuchinoko:

You will need Mousetraps, these can be obtained from the Provisions Storage at Bolshaya Past Base. You can only capture 1 Tsuchinoko in the game, and only in 2 specific locations. Bolshaya Past South, and Graniny Gorki South. If you didn’t capture it at Bolshaya Past South you’ll have a chance to capture it at Graniny Gorki South after you defeat The Fear. If you’re aiming to get it at Bolshaya Past South go to the little hilly area where the paths split off towards Bolshaya Past Base, I’d place a mousetrap next to the underbush, make sure you’re not in the area, and make sure that enemies are not in the area too or it’ll take forever for it to appear. Knock out the enemies and move them aside somewhere else. Hopefully while you’re doing that you’ll hear the trap going off meaning you’ve caught it, if not, then try again. When I usually do it, I get it first time. –– If you’re capturing it at Graniny Gorki South afer you’ve defeated The Fear, go to one of the areas of trees and open space near where the tight spaced spike  pendulum is and plant one next to the underbush and tree, then run around the area a bit and you should of captured it, if not, just keep trying, usually you can get it first or 2nd times.  Note: When you’ve lost all your equipment and food after the Torture and you’re in Tikhogornyje you’ll find Tsuchinoko on the ground next to a tree and rock by the Waterfall upstream, you can recapture it alive after you’ve obtained your Equipment from EVA.

 

Hive of Pain’s Hornets:

To get The Pain’s hornets in a Hornet Hive just equip all off them to the Weapons Menu windows, then when the hornets come to cover your body, just let them and they’ll convert a regular Hornet’s Hive into Hive of Pain’s Hornets. This restores full stamina. Be sure to collect Hornet Hives prior before getting to Ocelot, you wont have a chance to collect any down in Peschera Cave. Best places to get Hornets Hives is to go to Dremuchji Swamp, and Dolinovodno, South end of bridge before you get on the bridge before heading North and another at North side of the bridge after getting off the bridge, you’ll hear them buzzing above you, just look up, this give you your 3rd Hornet’s Hive which you can later use to turn into Hive of Pain’s Hornets. — So just like I said before, equip all Hornets Nests to Weapons Window when you reach The Pain, then let the swarm of hornets cover Snake and you’ll have your Hive of Pain’s Hornets.

 

Parrot:

The End’s Parrot can be difficult to find and capture depending on the difficulties you’re playing on, it took me quite a bit of time searching for it, but on Normal difficulty you won’t find it sitting on the Tree Stump like on Very Easy or Easy, instead, when you first begin the battle head round to the Armoury then look on top of the building, you should find the Parrot sitting on top of it, I’d use the Thermal Goggles to look for it. The parrot will only appear in areas where The End is. If the Parrot is not in Sokrovenno South, then try West and North Sokrovenno. I’ve heard reports that the parrot can be found strait north of Sokrovenno South, sitting on a branch just below the cliff edges, should be on one of the thick brownish trees, try there if it’s not on top of the Armoury. I would capture it alive and keep it for the rest of the game.  Note: When you’ve lost all you equipment and food after the Torture and you’re in Tikhogornyje, you’ll find Parrot on the tree branch, the tree and rock besides the Waterfall upstream, you can recapture it alive after you’ve obtained your Equipment from EVA.

 

Snakes; Solid, Liquid, Solidus:

You’ll only find these during the battle with The Boss, they are all besides 3 white tree logs on the ground, on the left side of these logs you’ll find Snake Solid, Snake Liquid and Snake Solidus, you can capture alive or just kill, it won’t really matter. All 3 Snakes look the same. These 3 Snakes are special and can refill your Stamina to full.

 

Prior to obtaining Markhor Title in MGS3 I looked up various sources for information on getting Markhor Title. First I tried here http://www.darthscreencapture.com/MGS3/markhor.html this has provided good and accurate information for all foods and medical supplies. And then my other source was I found this guide:

Markhor Title

Markhor Title

 

it took me a little bit of searching to come across this handy little reference guide on the animals and plants you can capture, this lists all 48 Foods and Medical Plants. This is also your guide to help you obtain Markhor Title, just follow these rule sets and you’ll have it in no time. I’ve helped better explain on how to obtain it so hopefully putting all these knowledge together should help you get it too! :3

 

One of the most troubled places I went through was in Graniny Gorki Lab, I kept getting caught of several occasions because of scientists who interfered, and since you can’t hold them up, because they go running off screaming like a sissy girl and running to the Alarm Button. Don’t bother try going into the Inside Garden of Graniny Gorki Lab, if you’re gonna go there make sure you have taken out the Guard first on the other side of where the windows are, better going into the room area where he’s at first, then aim through the windows to shoot the scientist with Mk.22 with a clear shot, just hope that the other guards don’t go wandering off into the room of the scientist to wake him up. You’ll know if the guard will go to him because he’ll say “What’s wrong?” …and make sure you hit the scientist dead on the mark, because if you don’t you’ll go into Caution state, and reinforcements will come in and make your job harder at sneaking by. If you’ve managed to pick up the Cig Spray weapon, you can use that against the scientists when you’re trying to get in to see Granin in the lab. Make use of tip-toe view, rising upward then using the Cig Spray on the Scientist in the chair, hopefully the spray will hit the scientist making him fall out the chair and fall asleep. The other scientist however will create Caution mode, so pick the best Camo to wear, then lie on the ground and shoot him with the Mk.22. I would make use of Strafing Left and Right, use it to open the doors slowly, I used this trick to shoot the first scientist in the room before the other room where the other 2 scientists are at before you reach Granin. Getting deep into the Labs is hard, and getting back out is just as hard too! I had to make use of AP Sensor and Motion Detector to get around the place. Because I didn’t put the Scientist Uniform on I didn’t want to risk getting an Alert from the scientists, so I had to stay in crawling position most of the time to get around without being detected. It takes a little longer and requires a bit of patience before you’re in and out again. The guards aren’t as such bad to worry about, it’s more about the scientists and how they react.

 

Focusing on a non-lethal run seems more like the best choice as it has it’s advantages; ie: Guards wake up without remembering what just happened to them, doesn’t create Caution state. But does have it’s downs, you run out of tranq bullets quickly, especially on Normal since you only get about 41 rounds and the suppressors are hard to come by, unless you’ve been shaking down the enemy lots.

 

So the key is: Remember to save in every place and location you enter before proceeding, it’ll save you the frustration of having to do things over when things go wrong. Don’t wear Face Paints while wearing Scientist Uniform, I should also tell you NOT to wear Face Paints when wearing Maintenance Uniform also. Just put on these Uniforms with no Face Paints. Don’t idle around scientists or maintenance workers because that’ll be instant Alert, just follow everything you’ve learned here and do what you gotta do and you’ll be A-OK! :3

 

On a off-note about everything here, not really related to this guide but… –– I did a little pissing about in the game trying out new stuff to see what works and what dosen’t. If you’re wearing Raikov’s Uniform, you can actually pass as him without having the mask on, just don’t be facing guards or anybody else, cuz they’ll know strait away you’re not Raikov. It’s just like EVA says, Snake and Raikov look the same from behind, so you can actually stand there in front of the enemy, but must have your back turned against them, they’ll act as if you’re Raikov, saluting and stuff. If you turn and face them, it’s instant alert and the guards say some funny stuff like… “It’s not him!” ,”You’re not Major Raikov!”, “That’s not the Major!”, etc…. Also when you’re disguised as Raikov you can press the Alarm button and nobody will attack you! Even while infront of an enemy, they just stand there trying to look for the enemy that doesn’t exist. xD  — Here’s something interesting which I hope might prove useful… when you’re facing agains’t the Ocelot Unit when you’re in Rassvet for the 2nd time, shake down their bodies and hopefully they’ll drop battery packs, you should of acquired at least 4 or 5 battery packs, this will come in handy for your equipment that uses battery power; ie: Thermal Goggles, N.V.G, Sonar, Mine Detector, etc…
 

Another useful guide I’ve left here …I hope! x3

Snake Eater 3D [preview]

I just recently got to download the demo of Metal Gear Solid: Snake Eater 3D for Nintendo 3DS, first look at it is pretty amazing! Taking in it’s glorious amazing graphics is just stunning and blows your mind that makes it hard to take it all in. Excellent vibrant colors, which almost out does the HD Collection version for PS3/Xbox360, because it’s a 3DS game you can’t expect it to have high-detailed textures, but just viewing it all in 3D makes it almost look like an entirely new game.  –– I’m a huge fan of Hideo Kojima‘s works, he simply knows how to make a good game, I love the really well crafted story plots to MGS series, I don’t mind all the cinematic cut-scenes, I see alot of people that complain about how there’s so much cinematic cut-scenes and not enough gameplay. When I see a Metal Gear game, I don’t just see it as just a game, I see it like a movie as well, and you can control what happens in it, not meaning the cinematic cut-scenes but the gameplay itself. Brilliant and well animated cinematic cut-scenes.

The Boss and Naked Snake (Big Boss)

The Boss and Naked Snake (Big Boss)

A thing you’ll probably notice in MGS3 in particular is that they have included facial expressions on some characters, instead of a stiff looking face that looks like it’s been frozen over with botox. Seeing this version of Metal Gear Solid being remade and remastered from the PS2 version, I quite enjoy this game very much, changing Camo Clothing, Face Paints, and having to obtain provisions to survive in the jungle, as well as self medical treatments, you can actually learn alot from this game, as pretty much nearly every day-to-day survival techniques people use to survive is very similar to the way this game plays out.

So… more to the game on the 3DS version. So we’ve got brilliant stunning vibrant graphics, we’ll take a look at how the controls are. –– At first glance it doesn’t look like you can do much with the limited number of controls of the 3DS compared to a PlayStation controller, it does have it’s ways of being easy to play. This game supports the Circle Pad Pro add-on for 3DS, it has configurable settings for the controls such as sensitivity, as well as being able to invert the controls to your liking, for me I prefer having Inverted UP/DOWN for the FPV and TPS Cameras, similar to how the controls are on PS2/PS3 for easier control. You are able to control the camera view by using the A, B , Y, X buttons, or if you have Circle Pad Pro, using that instead to control the camera. The actions of Naked Snake is a little bit limited, because you can’t jump out from behind cover with a quick shot at the enemy. They have also changed the stances for which Naked Snake can move, such as crouch walking for sneaking up on enemies, this is pretty much adapted from MGS4 and Peace Walker games for sneaking up on the enemy quietly, where before on PS2/PS3 you would normally use the D-Pad to slowly sneak up on the enemy. That’s where the sensitivity of the control pad comes in, you can adjust the levels 1 through 9. You have quick access to all menu items on the Touch Screen; Survival Viewer, Map, Food, Cure, Backpack Camo and Face Paints, Codec, Weapons and Item

The D-Pad serves as your actions for Weapons and Items Menu’s with the Left and Right, and Up for Actions, and Down for Stances. To go into crouching stance, press Down once, to go into crawl stance hold Down, and to get back up again just press it again. You will probably get use to the controls pretty quickly after playing around with them for a bit. Holding down the Left or Right on the D-Pad will open up the menu’s for Weapons and Items, pressing it once will either Equip/Unequipped, or 2-Slot Cycle, 3-Slot Cycle depending on your settings. You’ll also have a Map which is displayed on the lower left part of the touch screen which shows your current locations and what way your facing the camera. –– there are 3 aiming/viewing modes Auto-Aim / FPV / TPS each can be used when you’re using a weapon, you can quickly change view by tapping the setting on the screen. You can also adjust your weapons to have  a supressor on or off by tapping it’s icon next to it.

There’s changes in the Camouflages in Snake Eater 3D, you’ve been given the ability to create your own camouflages using photos, this is called Photo-Camo, unfortunately it doesn’t let you use it in the Demo so I’ll have to get back on that when I get the full game, but it sounds like a really cool and fun feature. :3 –– Another addition to Snake Eater 3D is the use of the Gyro Sensors in the 3DS, you’ll get first chance to test this out when you come across the bridge, the tilting position of the 3DS will determine the balance of Snake on the bridge, if it falls too far to one side you’ll keep slipping off, I had a quite a bit of a laugh trying to get past this on the demo, trying to keep it steady so I didn’t slip, it’s not quite that easy keeping a steady balance. xD

In this demo version you start off on the Virtuous Mission to rescue Sokolov from the abandoned factory in Rasvet, your starting point of the game is Dolinovodno and you pass through a swamp then a clearing where you’ll encounter your first lot of enemies, you can find some items here, in the hollow tree log you’ll find Bug Juice, and if you go to the far right through some tree’s you’ll find an SVD Sniper Rifle, continue back on the main path then head right, and down the little slope, you’ll see a hollowed tree stump and a log next to it, and behind it a hollowed tree log, in there you’ll find Thermal Goggles. Continuing on to the main path you’ll soon reach a bridge, under the bridge at the far end you’ll find a XM16 Rifle. In Rasvet area you’ll find a M37 Shotgun at the entrance to the abandoned factory near where the stairs are to the right next to the corner of the wall, behind some metal crates. In the demo the game pretty much ends when you reach Sokolov, but in the full-game… well… you should know. ;P

Thats all for now, but I’ll update again about this game when I’ve gotten the full version and played through it. :3

Metal Gear Online terminating 12/6/12

It’s come to as a great shock to me to hear that Metal Gear Online® (MGO) is coming to an end on June 12th 2012. I’ve been a fairly long time player of MGO, I found it a great online game that I could enjoy most above any other Online game I’ve ever played. It’s what I found most easiest to play online, controls were adequate and easy to handle. The community has it’s ups and downs, and some people don’t play as what you quite expect them to in MGO.

Metal Gear Online

MGO Termination June 12th 2012


Metal Gear Online

Metal Gear Online Official termination notice

A key of events will lead up to the closure of MGO as follows:
  • March 21st 2012 16:00 (JST)
       – Closure of MGO Shop
 
  • April 24th 2012 18:00 (JST)
        – Expansion packs and Preset Codec Message Appeal packs will be available for free download.
                  *Note: New registrations for new player characters will not be available during this time.
        – Reward Shop equipment will be available for free.
                  *With the exception of  “non-sale” items.
 
  • June 12th 2012 23:59 (JST)
        – End of online service.
 

MGO lasted quite a good time, it first started with MGO 1 which was first available when MGS3: Substance was out on PS2, players could take their PS2’s online to play against each other. Then years later, in 2008 they brought MGO 2, which came with Metal Gear Solid 4: Guns of the Patriots. MGO 2 came along with new things, also came with new Unique Playable characters, some of which you had to have MEME and SCENE Expansion packs to play them. The MEME, SCENE Expansion Packs gave players the chance to play as Vamp and Raiden, each have their own unique combat abilities. Vamp the being an undead character can respawn right where he was killed on the map, and can only use Knife and Throwing Knives, throwing up to 3 at a time. He can climb up to high ledges without any help, and land from high heights without taking damage. Raiden has his High-Frequency Katana, he can deflect bullets from enemies coming at the front and sides, he can use MK.2 Pistol and Throwing Knives, unlike Vamp, he can only throw 1 at a time, and is a little slower than Vamp at throwing and reloading. Raiden can also climb and fall from any height.

I would hate to see this being the definite end to MGO, I really hope they do come fourth with a new better MGO, one that will last for a very long time, without being later shutdown. Here’s to hoping for a MGO 3! And possibly on a separate disc of it’s own, so then it’s got plenty room for tons of content, and hopefully not as many exploitable bugs or glitches in the game which would give players the advantage to cheating in the game and ruining the online fun of MGO.

 

Most of the community is shunned by those who like to cheat in-game to get the upper hand to win all the time, using such methods that’s available to most, most notorious technique is the Lagswitch, to use a modified Ethernet cable with a button/switch attached to one of the internal wirings of the Ethernet cable, then flip the switch during play to disrupt another players game, or to help the player do things that the game wouldn’t normally do. Another trick or name if you will… of the Lagswitch is MAO, apparently named after Melissa Mao, doing various tricks like becoming invisible to other players, tossing invisible grenades into other players screens, and vanishing from another players grip when they’ve got them in a bind with CQC hold. Another few various tricks or glitches is to appear in solid objects, giving the player the advantage to see everything and everyone on the map, and get perfect kills for each and every one of them in sight. More-so… Some players would like to think it’s funny to cheat all the time with aimbots to get perfectly lined up headshots before the other player can do anything, regardless if you had a Cardboard Box over your head or not. You would notice that ALL high-leveled up players use aimbots, just so they can keep their level high. Players that are Lv.14 or higher would always use such cheap shots, and disgrace the MGO community for not playing fairly.

 

During my time of playing MGO I’ve had alot of fun, made a few friends with the more… legit players who don’t cheat-to-win all the time. Funny watching as other players get themselves up into a rage at other players cuz they keep loosing to them, and the random Kicks, Codec Spam, Team Kills, and the Rage Quits. Funny thing with Team Kills, it only takes 1 to start it, before others join in, then before you know it, just about everyone’s doing it, then the team looses and they wonder why they lost to the other team. Ironic really… heh :p  –– I enjoy the various game modes in MGO, I mostly liked Team Deathmatch (TDM), Team Sneaking (TSNE), and sometimes a bit of Sneaking (SNE). I would of liked the other game modes like Capture (CAP), Base (BASE), Deathmatch (DM) and Race (RACE), but I find them a little too extreme at times, Deathmatch can be alright, but up against many alone with no team to back you up, and quite often certain individual players keep constantly attacking you more than anybody else, it’s like you become the center of their target they must take down just to piss you off. CAP can be alright sometimes, the objective of this mode is you have to rescue either GA-KO and/or KEROTAN and bring it back to your team base. But the players have a different objective… KILL EVERYBODY!! and that brings the game to an end, because you have to survive and bring them back to your base, and if they’re all defeated you either win or loose, depending on whatever team you’re on at the time.

 

In BASE you have to run from one point to the next capturing the Bases around the map to your Team Color, and take out the opposing team before they capture them all. You have atleast 1 colored bases each for both teams and 4 grey colored bases, for each base you capture you’ve opened up a spawn point for your team, quite often I would find that the other team cheats by camping out somewhere with 2 or 3 guy’s taking you and your team out as you spawn from your base, while the rest of their team is capturing all the other bases. MOST annoying thing about BASE is if the opposing team has SOP Distab, you’re gonna be pretty much fucked when they set that on one of YOUR team’s bases. Basically what SOP Distab does is it interferes with your team’s SOP Link-up, and you and the rest of your team characters get a massive headache which stops you dead in your tracks, which gives the other team plenty time to do whatever, kill you easily with a cheap shot to the head, or continue getting to the next Base. RACE on the other hand is somewhat similar to CAP and BASE, each team has either GA-KO or KEROTAN, and the person with either GA-KO or KEROTAN has to run from base to base to score points, while your team backs up you or that person who has it to take out the other team. Quite often other players would just sit and camp in the same spot taking you out everytime you got near your target, and quite annoyingly enough, have a nasty habit of tossing grenades everywhere hoping to hit you with one of them to make you drop your target you were carrying to the next base.

 

MGO comes packed with quite alot of maps, and ones which can be downloaded from the MEME, SCENE add-ons. Here are the few various maps you can get.

  • C.C – Coppertown Conflict
  • F.F – Forest Firefight
  • G.G – Groznyj Grad
  • H.H – Hazard House
  • I.I – Icebound Inferno
  • M.M – Midtown Maelstrom
  • O.O – Outer Outlet
  • R.R – Ravaged Riverfront
  • S.S – Silo Sunset
  • T.T – Tomb of Tubes
  • U.U – Urban Ultimatum
  • V.V – Virtuous Vista
  • W.W – Winter Warehouse
  • A.A – Ambush Alley
  • B.B – Blood Bath

My most favourite maps out of the lot would have to be M.M, G.G, I.I, O.O, V.V and H.H. They each just about offer great hiding spots when you just want to sneak up on the enemy, or have a good sniping position to take out your enemy. –– On Midtown Maelstrom, just about EVERY player and just about every match I’ve ever played, is that EVERYBODY likes to camp inside the house, and setup traps just to get a shot in on the enemy with CQC, or to just piss them off by laying out tons of Magazines……ohh gawd… the magazines… placing them just about everywhere and getting people trapped in magazines in the most obvious places or least expected places, because you’re not watching your feet when you’re looking for the other team opponent. They either hide away in some corner under a box after having placed a magazine down, then swoop on in with a Knife attack like a noob, first with Stun, then with a Stab attack. M.M is somewhat an OK-ish map for sniping, but can get really annoying, depending on what side of the map you’re starting on, either the far North-East, or South-West, the sniping field in the open clearing of the street is clear view for a sniper on the far north, from the top of the building, obscured by signs and boxes, or the the area south where there’s just a car and sandbags. Either places you become and easy target, and if the other team is on the roof of the building and you turn the corner, you’re gonna get shot real quickly, so you can see why it can be annoying, it’s easy enough to counter them though, if you managed to take a different route and get them from behind.

 

Groznyj Grad makes the perfect map for sniping almost, but also makes it most vulnerable. You have the watch towers as your sniping positions, and up on the roof, and inside the hanger. Quite alot of people like camping out in the hanger if you’re on TSNE or SNE, because it’s most obscured and dark places you can hide where other players can’t see your shadow on the ground, but they can still manage to see you because of your Knife whether you have it equip or not, and the dust on the ground your character kicks up when they move about. Icebound Inferno, not very many players play on this map because they complain about it being hard to see your opponent and all that, but THAT is what it’s suppose to be like, you’re not suppose to be able to see your enemies far off in the distance on this map, this map is more or less for close range and mid range battles. The blizzard obscures the far off distance, but when the wind changes direction it becomes a little clear for a while, I think this also makes the perfect map for playing SNE and TSNE, on TSNE there is 1 or 2 Unique characters, Old Snake and Metal Gear Mk.2, Old Snake has his OctoCamo to hide and Metal Gear Mk.2 has Stealth Camouflage.

In addition to the MEME, SCENE Expansion Packs for MGO, it also comes with the chance for players to obtain Unique Clothes for their characters, from the Official MGS Characters, to dress up their MGO Character as they please. It also has an additional add-in like having the Patriot gun for those who have the title of Patriot insignia on MGO. The Patriot has infinity Ammo, it has terrible aim, but it’s a great gun at taking down your enemies, and sometimes when you point the gun, you hear a little piece of the Snake Eater song in sequences each time you point the gun.

Patriot gun

Patriot gun with infinity ammo